LDT Online: TouchMath
Christopher Hernandez earned this badge on Apr 14, 2019
Step-by-step instructions for completing this challenge
3. Download the respective App on your personal device. (e.g. TouchMath Counting Basic)
4. Complete Chapter 1: Learning Touching/Counting Patterns. Take a screenshot of your results.
5. Compete Chapter 2: Placing TouchPoints. Take a screenshot of your results.
For successful completion of this challenge
- Attach both images via the open textbox for this challenge.
Value of TouchMath
Write at least one well developed paragraph describing the benfits of TouchMath for a teacher. Reflect on why you might choose to use this tool, what outcomes you might hope to see, etc.
Write at least one well devleoped paragraph describing the benefits of TouchMath for a student. Reflect on how how this tool could be used for diffferent learners/ages/developmental abilities etc.
For sucessful completion of this challenge
- Submit 2 paragraphs (teacher/student) via the opentext area for this challenge. Make sure all writing is clear, concise, and free of spelling/grammar errors.
As a suggestion, you may want to first compose your response in a word processed document, check for all editing that needs to be completed, save your response so that you can access it later, if needed, and then copy and paste your response in the open text area for this challenge.
From a teaching perspective, TouchMath provides a unique sensory experience within the realm of math. As an educator, I would choose TouchMath because of its unique and innovate learning method. The physical educational materials allow students to see, hold, and count each number (0-9) through their individual sensory counting dots. This not only provides students with a tactile and visual aspect but also helps students learn to count, which can lead to basic math. The app, for iPhone and Android, can also provide teachers with the ability to assign interactive homework. The app can be used to gamify math lessons as it helps to keep a scoreboard with students points. These tools would be an asset for younger students and, particularly, special needs students. A possible outcome I would expect to see would be the developed ability to visualize each numbers dots without the materials being placed in front of you.
From a student perspective, TouchMath is an engaging activity that can help students learn math in a variety of different ways. TouchMath could be an engaging math activity for young learners, grades K-3. Between the physical materials and mobile apps, young learners can participate in a variety of different ways. In a typical school setting, the mobile app could be a great way to gamify a math session/classroom. The apps visuals are engaging and help to create scores which can be equated to grades. Regarding special needs students, the physical materials provide a unique sensory learning experience that other math programs fail to provide. It provides special needs students with a visual and tactile reference for counting, adding and subtracting.