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Planning and Analysis

Planning and Analysis

Christopher Christopher Hernandez earned this badge on Jun 14, 2020

This competency domain represent critical components in the ID process.  It is in this phase that the foundational data for the project is collected during a needs assessment, the general design of the program is determined, content is validated and organized, learners and learning and practice environments are analyzed, and technology use is determined.

Learners will be expected to showcase mastery in four competency areas:

  • Conduct a gap analysis in order to describe the nature of a learning or performance problem and propose a potential instructional and/or non-instructional solutions and strategies  

  • Identify and describe target population and environmental characteristics

  • Select and use analysis techniques for determining instructional content

  • Analyze the characteristics of existing and emerging technologies and their potential use


Prerequisites

Challenges

  • Reflect on Planning and Analysis
    Submit a brief reflection on how you have holistically demonstrated effective analysis and planning for instruction. Be sure to touch on each of the four sub-competencies without replicating the reflections used when earning those badges:
    • Conduct a gap analysis in order to describe the nature of problem and propose solutions and strategies
    • Identify and describe target population and environmental characteristics
    • Select and use analysis techniques for determining instructional content
    • Analyze the characteristics of existing and emerging technologies and their potential use

    This supra-badge is to be completed after all of the sub-badges are earned.  

                    One of the most important aspects of instructional design is a designer’s ability to plan and analyze instruction. The Planning and Analysis supra badge represents a designers ability to collect the base data required for projects, develop the necessary techniques for a target population, assess technology requirements, and recognize the gaps within the state of a project and the desired state of a project. This supra badge forces the instructional designer to learn these basic skills through its sub badges: Target Population and Environment, Analysis Techniques for Instruction, Analyze Technologies, and Gap Analysis.

                    Target Population and Environment is an important sub badge in terms of data collection. The challenge within this badge requires you to show proof of determining the characteristics of a target population. This would be considered the foundational data of a project. Understanding your target population and the environment instruction will be taught in allows the designer to understand concepts like base skills and access to technology. If data like this were to be overlooked, there could be severe complications for one’s target audience. For example, I collected data for a project that involved teaching parents to use a private online social media platform. Data helped me understand that learning had to begin with helping parents navigate a web browser and build up to finding the school hosted platform and logging in. Data collection also helped me understand that parents did not have time for an in-person presentation which resulted in the training be conducted online.

                    Analysis Techniques for Instruction is also a fundamental skill in instructional design as both challenges with this sub badge have the instructional designer show knowledge of determining subordinate pre-requisite skills and knowledge as well as using appropriate techniques to analyze types/sources for validating content. Subordinate pre-requisite skills and knowledge allows an instructional designer to understand the most basic understanding/skills their target audience has. Utilizing appropriate techniques is important in a fact checking sense. This challenge assesses a designer’s ability of using validated techniques for learning and their ability to provide those validated resources to their employer.

                    Analyzing Technologies is an important skill as well. A designer must not only understand their audience, but the technology they plan to implement as well. This badge pushes designers to demonstrate their knowledge of existing/emerging technologies and why their potential use within a project is a necessity. To do this an instructional designer must be able demonstrate cases in which a technology can be used and why it is appropriate for that project/target audience.

                    Gap Analysis or, rather, conducting a gap analysis has the designer describe an instance of learning or potential problem and propose instructional/non-instructional strategies. This badge could be considered the combined culmination of skills found throughout all badges found under the planning and analysis supra badge. This badge challenges the designer to understand the needs of an organization, determine the actual state of learning, determine the desired state of an organizations learning, determine root causes between the actual state and desired state of learning, and use findings to propose potential solutions.

                    As I write this reflection, I cannot help but think of my current practicum project which is also a project that I am working on for my organization, the Rebecca School. I think about my ability to understand my target population and gather data based on their environment and how they will be learning. I was able to understand that students/parents’ fundamental skills for eLearning in our current situation is simply being able to log on to our platform and where to locate their students’ class. I was able to analyze technology, such as Edmodo, and demonstrate to my supervisors how the technology would integrate with our already existing technologies. Lastly, I was able to analyze/convey where the current gaps in our online learning are and solutions we could use for the future.

                    As I just stated, I am currently applying this knowledge and skillset at this exact moment. However, the success of my project has made me think about my future in instructional design. I would like to eventually help improve other schools and businesses online learning platforms by conducting an analysis of their current technologies and providing solutions to help them improve learning.